Free Fire Player Stats API (Matches,Kills,Damage,Distance,Road-Kills,Headshot Rate & More) For BR & CS Modes



Overview

The Free Fire Player Stats API (sectionName=free_fire_stats) is your one-stop solution for retrieving up-to-the-moment performance metrics for any Free Fire account on Garena’s global servers. Whether you’re powering a tournament dashboard, a community leaderboard, or an in-game companion app, this API surfaces every dimension of player performance—from aggregate career summaries down to per-mode breakdowns and match-level details.

Architectural Highlights

  • Intelligent Caching: Multi-layer cache (in-memory + global CDN) ensures fresh data while minimizing Garena upstream calls.
  • Auto-Scaling: Horizontal auto-scaling under the hood means you can support sudden spikes (e.g., livestreamed tournaments).
  • Data Freshness: Every API call fetches the latest stats in real time; there is no batch delay or staleness window.

Ideal Use Cases

  • Live Leaderboards: Pull Solo/Duo/Squad kill/death ratios and show top players in real time.
  • Tournament Brackets: Automatically seed players based on their Career/Ranked performance.
  • Streamer Overlays: Display current match metrics (damage dealt, distance traveled, etc.) via periodic polling.
  • Companion Mobile Apps: Let users track their BR vs CS progression, headshot rates, and win streaks.

Key Features at a Glance:

  • Full Mode Coverage – BR Career/Classic/Ranked (Solo, Duo, Squad) plus CS Career/Classic/Ranked.
  • Rich Metrics – Kills, Deaths, Assists, Damage, Distance Traveled, Heads, MVPs, Vehicle KOs, Revives, Streaks, and more.
  • Usage Metadataauthor, timestamp, and per-UID usage counters for quota management.
  • Flexible Interfaces – Available via GET query strings or POST JSON payloads.
  • Enterprise-Grade Security – HTTPS, API keys, per-UID rate limiting, and detailed request logging.
Under Development (IND): The Free Fire Player Stats API is currently under development in the India (IND) region. All other regions are fully operational—please check back soon or contact us for the latest updates.

Authentication

Secure access to the Player Stats API is enforced via two credentials supplied on every call:

  • useruid – your unique HL Gaming Official developer UID. Binds each request to your account and drives per-UID quotas.
  • api – your secret API key. Functions as your password; must be kept confidential at all times.

Error Responses for Authentication Issues

HTTP CodeError BodyCause
403 Forbidden { "error": "Unauthorized: invalid api key." } API key is missing, malformed, or revoked.
404 Not Found { "error": "User not found." } useruid does not correspond to any active developer account.
Security Best Practice: Store both useruid and api on your secure backend. Never embed credentials in client-side JavaScript or public repositories.

Obtaining Your Credentials

  1. Navigate to the Developer Portal: Visit hlgamingofficial.com/p/api.html .
  2. Sign In or Register: Use your HL Gaming Official account. New users can create an account in under 2 minutes.
  3. Access “API Credentials”: Under your dashboard sidebar, select Generate Key to reveal:
    • Developer UID: copy into the useruid field.
    • API Key: click “Show” then copy into the api field.

Rate Limits & Plans

To ensure equitable resource usage, each developer UID is allotted a daily request quota. The counter resets exactly 24 hours after your first successful call in the previous cycle.

PlanDaily RequestsPrice (USD/mo)Overage Protection
Free25$0N/A (blocked at limit)
Starter1,000$19Auto-throttle at 110%
Pro5,000$49Auto-throttle at 110%
EnterpriseUnlimitedContact SalesCustom SLA

Programmatic Quota Checks

Inspect the usage object in every response:

"usage": {
  "usedToday":  123,
  "dailyLimit": 1000,
  "remainingToday": 877
}
      

Use remainingToday to trigger fallback logic or alerting before you hit your quota.

Performance Tip: Cache identical queries for 5–10 minutes to conserve quota and improve end-user responsiveness.

Endpoint URL

https://hl-gaming-official-main-v4-api.vercel.app/api
  ?sectionName=free_fire_stats
  &useruid={YOUR_DEV_UID}
  &api={YOUR_API_KEY}
  &uid={FREEFIRE_UID}
  ®ion={REGION_CODE}
      

HTTP Methods Supported

  • GET: Pass all parameters as URL query strings.
  • POST: Supply a JSON body; set Content-Type: application/json.

Example GET Request

curl "https://hl-gaming-official-main-v4-api.vercel.app/api\
?sectionName=free_fire_stats\
&useruid=dev123UID\
&api=abcDEFkey123\
&uid=87654321\
®ion=EU"
      

Supported Regions

Region CodeDescriptionNotes
INDIndiaIncludes servers Mumbai, Chennai, Kolkata
EUEuropeCovers Frankfurt & Amsterdam PoPs
NPNepalLocalized latency optimizations
BDBangladeshDhaka edge-caching enabled
SGSingapore (SEA)Primary SEA hub
MEMiddle East (MENA)Dubai & Cairo nodes
THThailandBangkok edge-accelerated
VNVietnamHo Chi Minh & Hanoi
IDIndonesiaJakarta & Bali
TWTaiwanTaipei PoP
RURussiaMoscow & St. Petersburg
PKPakistanKarachi edge node
USNorth AmericaEast & West coast clusters

Always specify the region where the account is registered to guarantee valid data. Mismatched regions return valid:false and an empty stats payload.

Parameters

Parameter Required Type Description Validation
sectionName Yes string Must equal free_fire_stats. Exact match; case-sensitive.
useruid Yes string Your developer UID from portal. Alphanumeric, 8–32 chars.
api Yes string Your confidential API key. Base64-encoded, 32–64 chars.
uid Yes string Target player’s Free Fire UID. Numeric string, 8–12 digits.
region Yes string Two- to three-letter region code. Matches supported codes list.
Malformed or missing parameters will result in: 400 Bad Request with { "error": "Missing required parameters." } or { "error": "Invalid sectionName." }.

Example Responses

1. Full Stats for Active Player

{
  "source": "Free Fire Player Stats",
  "result": {
    "meta": {
      "author": "HL GAMING OFFICIAL",
      "website": "hlgamingofficial.com",
      "timestamp": "2025-06-23T05:58:55.033Z"
    },
    "data": {
      "BR_CAREER": {
        "Duo": {
          "account_id": 12345678,
          "deaths": 81,
          "games_played": 95,
          "help_ups": 12,
          "kills": 222,
          "knockdowns": 167,
          "one_game_most_kills": 31,
          "top_5": 45,
          "total_damage_taken": 69400,
          "total_distance_travelled": "321696 metres",
          "total_headshots_kills": 18,
          "total_survival_time": "55504 seconds",
          "vechicle_eliminations": 8,
          "wins": 14
        },
        "Solo": {
          "account_id": 12345678,
          "deaths": 279,
          "games_played": 377,
          "kills": 1273,
          "one_game_most_kills": 34,
          "top_10": 220,
          "total_damage_taken": 352207,
          "total_distance_travelled": "1387695 metres",
          "total_headshots_kills": 162,
          "total_survival_time": "229158 seconds",
          "vechicle_eliminations": 24,
          "wins": 98
        },
        "Squad": {
          "account_id": 12345678,
          "deaths": 1976,
          "games_played": 3549,
          "help_ups": 1735,
          "kills": 9406,
          "knockdowns": 8187,
          "one_game_most_kills": 23,
          "top_3": 2252,
          "total_damage_taken": 4736184,
          "total_distance_travelled": "14784601 metres",
          "total_headshots_kills": 824,
          "total_survival_time": "2577369 seconds",
          "vechicle_eliminations": 18,
          "wins": 1573
        }
      },
      "BR_CLASSIC": {
        "Duo": {
          "account_id": 12345678,
          "deaths": 3,
          "games_played": 4,
          "help_ups": 0,
          "kills": 9,
          "knockdowns": 9,
          "one_game_most_kills": 5,
          "top_5": 4,
          "total_damage_taken": 2814,
          "total_distance_travelled": "13103 metres",
          "total_headshots_kills": 0,
          "total_survival_time": "2660 seconds",
          "vechicle_eliminations": 0,
          "wins": 1
        },
        "Solo": {
          "account_id": 0,
          "deaths": 0,
          "games_played": 0,
          "kills": 0,
          "one_game_most_kills": 0,
          "top_10": 0,
          "total_damage_taken": 0,
          "total_distance_travelled": "0 metres",
          "total_headshots_kills": 0,
          "total_survival_time": "0 seconds",
          "vechicle_eliminations": 0,
          "wins": 0
        },
        "Squad": {
          "account_id": 0,
          "deaths": 0,
          "games_played": 0,
          "help_ups": 0,
          "kills": 0,
          "knockdowns": 0,
          "one_game_most_kills": 0,
          "top_3": 0,
          "total_damage_taken": 0,
          "total_distance_travelled": "0 metres",
          "total_headshots_kills": 0,
          "total_survival_time": "0 seconds",
          "vechicle_eliminations": 0,
          "wins": 0
        }
      },
      "BR_RANKED": {
        "Duo": {
          "account_id": 12345678,
          "deaths": 0,
          "games_played": 0,
          "help_ups": 0,
          "kills": 0,
          "knockdowns": 0,
          "one_game_most_kills": 0,
          "top_5": 0,
          "total_damage_taken": 0,
          "total_distance_travelled": "0 metres",
          "total_headshots_kills": 0,
          "total_survival_time": "0 seconds",
          "vechicle_eliminations": 0,
          "wins": 0
        },
        "Solo": {
          "account_id": 12345678,
          "deaths": 6,
          "games_played": 8,
          "kills": 19,
          "one_game_most_kills": 6,
          "top_10": 5,
          "total_damage_taken": 5121,
          "total_distance_travelled": "38637 metres",
          "total_headshots_kills": 1,
          "total_survival_time": "4948 seconds",
          "vechicle_eliminations": 0,
          "wins": 2
        },
        "Squad": {
          "account_id": 12345678,
          "deaths": 56,
          "games_played": 66,
          "help_ups": 13,
          "kills": 134,
          "knockdowns": 158,
          "one_game_most_kills": 13,
          "top_3": 23,
          "total_damage_taken": 65242,
          "total_distance_travelled": "301287 metres",
          "total_headshots_kills": 6,
          "total_survival_time": "41377 seconds",
          "vechicle_eliminations": 0,
          "wins": 10
        }
      },
      "CS_CAREER": {
        "account_id": 12345678,
        "assists": 3891,
        "damage": 3563207,
        "deaths": 4876,
        "double_kills": 1351,
        "games_played": 1780,
        "headshots": 633,
        "kills": 7180,
        "knockdowns": 8548,
        "mvp_count": 554,
        "quadra_kills": 69,
        "revives": 1086,
        "triple_kills": 402,
        "wins": 1132
      },
      "CS_CLASSIC": {
        "account_id": 12345678,
        "assists": 0,
        "damage": 134,
        "deaths": 10,
        "double_kills": 0,
        "games_played": 2,
        "headshots": 0,
        "kills": 0,
        "knockdowns": 0,
        "mvp_count": 0,
        "quadra_kills": 0,
        "revives": 0,
        "triple_kills": 0,
        "wins": 0
      },
      "CS_RANKED": {
        "account_id": 12345678,
        "assists": 113,
        "damage": 88571,
        "deaths": 148,
        "double_kills": 31,
        "games_played": 51,
        "headshots": 17,
        "kills": 182,
        "knockdowns": 226,
        "max_damage_one_game": 4157,
        "max_kills_one_game": 9,
        "mvp_count": 21,
        "quadra_kills": 0,
        "revives": 38,
        "throwing_kills": 2,
        "triple_kills": 9,
        "winning_streak": 6,
        "wins": 31
      }
    }
  },
  "usage": {
    "usedToday": 11,
    "dailyLimit": 25,
    "remainingToday": 14
  }
}
      

2. New/Inactive Player (All Zeros)

{
  "source":"Free Fire Player Stats",
  "result":{
    "meta":{…},
    "data":{
      "BR_CAREER":{"Solo":{/* zeros */},"Duo":{/* zeros */},"Squad":{/* zeros */}},
      "BR_CLASSIC":{/* zeros */},
      "…":{/* zeros */}
    }
  },
  "usage":{/* counters */}
}
      

Error Responses

If your request fails, you’ll receive one of the following HTTP codes with its JSON body.

HTTP Code Response Body Cause
400 { "error": "Missing required parameters." } A required field is absent or malformed.
400 { "error": "Invalid sectionName." } sectionName isn’t free_fire_stats.
403 { "error": "Unauthorized: invalid api key." } Your api key is missing, invalid, or revoked.
404 { "error": "User not found." } The useruid or uid doesn’t exist.
502 { "error": "Free Fire Player Stats service unavailable." } Upstream Garena service is unreachable.
500 { "error": "Internal server error." } Unexpected server failure. Retry after a few seconds.

Best Practices

  • Pre-validate uid format and region.
  • Cache full responses for 5–10 minutes.
  • Implement retries with exponential backoff for 502/500.
  • Monitor usage.remainingToday to avoid hitting 429 Too Many Requests.

Security Recommendations

  • Use HTTPS only.
  • Restrict outbound calls on your servers to only this API’s domain.
  • Never expose your API keys in public or client-side code.
  • Rotate and revoke keys regularly.

Logging & Analytics

All interactions—parameters, timestamps, status codes—are logged for audit and performance monitoring. Integrate with your APM (Datadog, New Relic, etc.) to track latency, error trends, and usage spikes.

FAQ

Q: Why are all stats zero?
A: The player is new or has not played in that mode.

Q: How fresh is the data?
A: Stats update in real time; freshness <1 s.

Changelog

  • v1.0.0 — Launch of the Free Fire Player Stats API covering BR & CS modes.

Support & Tester

For live testing and developer assistance, visit: HL Gaming Official Support Portal

Free Fire Player Stats – API Tester

Retrieve BR & CS mode stats for any Free Fire account by entering your HL GAMING credentials, the target UID, and region.

 Waiting for input...
  
🚫 API Usage Limit: Free plans are limited to 25 API requests per day. This includes all operations such as checking ban status, rank verification, and other related endpoints. To increase your request limit and unlock additional features such as advanced rank metadata, detailed ban history, and real-time moderation integration, please consider upgrading your plan.
HL Gaming Official Free Fire Player Stats API Documentation © 2025
Contact: Developers | Support

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